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Houdini mplay save apha
Houdini mplay save apha






HOUDINI MPLAY SAVE APHA UPDATE

Added option to drag and drop asset products from the Libraries tab into the DCCsĪdded option to write out usd file sequences from the Prism Houdini Filecache LOPĪdded support for the Karma Deep renderproduct in HoudiniĪdded option to submit attachments from Open RV to KitsuĪdded a first experimental version of a Prism Read node in NukeĪdded option to update Houdini scenes in manual update mode (in the user settings or by pressing alt while opening a scene)Īdded env var PRISM_USE_ARNOLD_USD_EXPORT_CONFIG to use the Arnold configuration for Maya USD exportsĪdded various improvements to the Unreal plugin when importing and exporting shotsįixed an error when playing back the last frame of an image sequence in the Media Browser in some projectsįixed a bug that PolyHaven USD assets couldn’t get downloaded inside of many DCCsįixed a bug that the file format filter for libraries could be empty in new projects in some casesįixed an error when importing an alembic file in Houdini when the productname contained characters, which are not allowed in Houdini node namesįixed some bugs and problems with the error reporting of the Prism Filecache and Render LOP when executed on Deadlineįixed a problem that some plugin didn’t work in Python 3.10 (and therefore in newer Blender releases)įixed a bug that the Prism plugin in some RV versions wasn’t loadedįixed an error when publishing media from the versions list in the media browserįixed an error when closing the render window in Resolve in some casesįixed an error when importing shots into Unreal in some casesįixed an error in Unreal when trying to create a USD layer when the Unreal USD plugin is not loadedįixed a bug that USD layers were ordered incorrectly in some casesįixed an error when reordering relative USD layers in some casesįixed a bug that “new version available” popups were shown for master versions, when master versions were disabled in the project settingsįixed a bug that the framerange of Houdini LOPs export states could only be changed on the nodesįixed a bug that the edit shot window was opened when selecting a custom output entity on Prism Solaris nodesįixed a bug that relative paths in the Solaris import HDA were changed to absolute paths in some casesĪdded new plugin for open source media player Open RVĪdded option to set user and project environment variables persistentlyĪdded option to make OCIO env var persistent (useful for apps, which require OCIO to be set before Prism is loaded)






Houdini mplay save apha